
What I will say, though, is that your cult needs to have 20 current members in order to perform the ritual that unlocks this final battle. I won’t spoil that fight for you, but it’s downright brutal.

And you’ll really want to make sure you’ve leveled up your cult to max before you take on the fourth dungeon.Īt the end of all of this, you’ll unlock a final gate that leads to the final boss of the game. But once you get to the third dungeon, you’ll need to have a well-honed strategy and some good reaction times. And even then, once you learn enemy tells, you can probably button-mash your way to victory. During the first dungeon, you might feel like the game is way too easy, but once you enter the second one, the game will start throwing some more challenging enemies at you. And by expanding your cult, you’ll get better perks, which will help you better survive the later dungeons.Īnd the difficulty curve is really satisfying. You’ll collect wood and stone in dungeons, for example, which you’ll use to build structures at your home base. Dungeon runs feel rewarding because you’re unlocking and earning resources that you’ll bring back to your cult. The thing that really makes all of this work is how well all these elements play off each other. There’s even a fishing activity, though it’s admittedly not very robust. You’ll be doing a decent amount of farming at your home base, growing vegetables to keep your followers’ bellies full. For example, there is a dice game called Knucklebones, which allows you to gamble your gold and even earn exclusive Tarot Cards (which give perks inside dungeons). So you need to keep recruiting fresh members while trying to prevent your current members from getting too freaked out by all the death that surrounds them. No one is immune from death, and eventually every one of your followers will succumb to old age. Now, an element that makes all of this even more challenging is that all of your cult members age over time. But if you get caught doing this, you could cause more cultists to dissent. Of course, you can always murder dissenting cult members, then turn their corpses into fertilizer - or even food, if you’re into cannibalism. They could leave the cult entirely, or they might just grab a bullhorn and try to convince other cult members to turn on you. If a cultist gets too dissatisfied, they might rebel.
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And then you can instruct them to harvest resources for you, or to simply worship you to generate a resource called Devotion.Īt first, your cult members will be pretty agreeable, but they also have a hunger meter you’ll need to keep full by making food, and a faith meter you’ll need to keep full by performing various actions that are viewed positively by your cult members. You’ll recruit new members, usually by saving them from some terrible fate (like being eaten by a giant spider or being sacrificed by enemy cultists).

You can take out all three of a dungeon’s minibosses in a single run this way - again, I want to emphasize that this is only doable after you’ve taken down the main boss.Īs a dungeon crawler, Cult of the Lamb is really satisfying on its own, but in the meantime, you’re also in charge of managing a cult. Instead, you’ll have a choice to either leave the dungeon or to delve deeper. Once you’ve taken down the main baddy of a dungeon, you can return to it for a harder version that doesn’t end when you bring down the next miniboss. Plus, dungeon runs are pretty short - on average, a dungeon run would take me about ten minutes. Because of the random nature of dungeon generation, you’re not really doing the same dungeon over and over again. This sounds a lot more tedious on paper than it feels in practice.

The first three times, you’ll take on minibosses, and once the minibosses have been vanquished, you can finally bring down the final baddy. In order to take on the final boss of a dungeon, you’ll have to run that dungeon four times.
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Now, I say “four dungeons,” but what I really mean is “four dungeon tile sets.” There are four dungeon entrances, but each one leads to a randomly generated series of rooms (very much like The Binding of Isaac). In this second chance, you are tasked with starting and managing a cult, while also taking down four major demons that lurk at the end of each of the game’s four dungeons. The basic premise of the game is that you’re an adorable little lamb who dies, but is offered a second chance at life by a monstrous creature. Both halves of the game are immensely satisfying, and they play off each other in a lot of really fun ways. On the other side, you’ve got a cult-management sim that feels like a demonic version of Animal Crossing. On one side, you’ve got a dungeon-crawling roguelite, which feels similar in a lot of ways to The Binding of Isaac. Cult of the Lamb is basically two games in one.
